Ports
Inputs
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The polygon mesh cloth object.
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Defines the size (in Softimage units) of the envelope around the cloth that is used for self collisions. When a cloth's vertex
enters this envelope, it is repelled outside of it.
The envelope created depends on which option is selected below.
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Specifies the side of the cloth on which self-collisions are computed. The value:
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1 = Collisions are computed only on the outside of the cloth (direction in which the object's normals are pointing).
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-1 = Collisions are computed only on the inside of the cloth (opposite direction in which the object's normals are pointing).
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0 = Collisions are computed on both sides of the cloth.
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The resistive force acting between two objects that tends to dampen their movement, such as preventing the cloth from slipping
when folded.
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The damping force that slows down the movement of the cloth object's points that collide with each other. It is proportional
to the simulated object's speed.
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