This compound makes particles stick to a specific location on an object's surface upon collision and remain there for the duration of their lifetime. This sets the particle's StickLocation attribute.
Plug its Execute output into a Port of the ICETree node or in an Execute port of a State compound, if you're using the state system.
For more information on sticking, see ICE Particles Sticking to Obstacles [ICE Particle Simulations].
Tasks: Particles/Motion Control,Particles/Surface Interaction
Select Stick Location |
The location on the object to which the particles stick as defined by these attributes: Make sure that you have the appropriate objects defined for the location you select:
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Input Location |
If you selected Input Location as the Select Stick Location, plug the appropriate object reference into this port to determine where the particles stick. |
Align to Surface |
Rotates the particles so that their local Y axes are aligned to the surface normals of the object. |
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