Topology
Splits the specified edges.
Topo
The topology you want to use. If not connected, the default is "Self.Topology".
Edge Index
The indices of the edges to slice. You can use a single integer, array, or set.
Ratio
Controls the position of the resulting vertex as a ratio from the position of the first vertex to the second vertex in the edge.
Offset
An offset for the position of the new vertices, in the local coordinates of the "self" object.
Result
The modified mesh.
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