Set Data from Chunk

 
 
 

This compound should be used after Create Basic Shatter from Point Cloud. It sets an integer per vertex that identifies which chunk each vertex belongs to, so that you can distinguish the chunks for further processing in your tree. It also sets a random color per chunk which you can use to distinguish the chunks in the viewports by using the color in the render tree. For more information, see Simple Shattering in ICE.

NoteTo set data properly, the value of Inset must be greater than 0 in Build Slice Planes.

Tasks: Topology/Shattering

Output Ports: Execute

Mute

Disables the operator.

Point Cloud Name

Connect the name of the point cloud used with Create Basic Shatter from Point Cloud.

Seed

Defines the sequence of random color values. If you require that two nodes generate different sets of values with the same parameters, simply assign them different seeds.

Mean Value

The average random color generated.

Variance

The variability of the random colors.

Distribution Type

  • Uniform: every value within the variance range is equally likely to be generated.
  • Gaussian (also known as bell curve distribution): values close to the mean value are more likely to be generated. The likelihood smoothly diminishes as values are further from the mean.
  • Triangle: the likelihood diminishes linearly as values are further from the mean.
  • Profile Curve: Not supported.

Reference

Specify an attribute name to store the color.

Reference1

Specify an attribute name to store the chunk ID.

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