This compound adds randomness to any parameter using any value within a range of possible values.
            
            Plug its Value output into different ports of the different compounds, such as the Speed, Mass, and Size ports on the Emit
               compound, but there are many others that work.
            
            For more information on randomization, see Randomizing Particle Values [ICE Particle Simulations].
            
             Tasks: Particles/Modifiers,Deformation/Modifiers
            
             Output Ports: Value
            
            
               
                  
                     
                     
                  
                  
                     |   
                         | The object you can use for a reference. | 
                  
                     |   
                         | Current object's name. | 
                  
                     |   
                         | Defines the minimum value of the range in which the random numbers are generated. A larger range of values yields a more obvious
                           randomization effect.
                         | 
                  
                     |   
                         | Defines the maximum value of the range in which the random numbers are generated. | 
                  
                     |   
                         | Toggles the animation of the randomness; that is, whether it varies over time or not. You can use this option when using an unsimulated ICE tree (such as if the point cloud's or object's ICETree node is in the
                           Modeling region).
                         | 
                  
                     |   
                         | Defines the sequence of random numbers used. If you require that two nodes generate different sets of values with the same
                           parameters, simply assign them different seeds.
                         |