Sets initial values for stadium simulations.
This compound should be used in the Modeling region on the Point_Cloud object of a CrowdFX simulation, after particles are emitted.
| Actor ID | The actor source instantiated by a particle, where 0 is the first actor added to the simulation, 1 is the second, and so on. See Loading Actors for the Crowd Simulation. | 
| Pose State ID | The actors' pose state at the beginning of the simulation. This controls which animation source is used. See How Action Sources Are Used in the Crowd Simulation. | 
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License