This compound gets the values that are defined in the weight map of the object that is plugged in to this compound. Particles take on the values defined at the location of the object you define. This object can be the particle emitter, a collision object, an object to which the particles are sticking, an object on which the particles are sliding, a goal object, or any object whose weight map you want to use.
Make sure to first create a weight map for the object (Get Property Weight Map).
You can output the weight map's Value data.
Select Location |
The object location at which the particles take on the weight map values: Emit Location, Collision Location, Stick Location, Slide Location, Goal Location, or Input Location. See Particle Surface Interaction Attributes [ICE Particle Simulations] for more information on these locations. |
Input Location |
If you selected Input Location as the Select Location, you must plug in the Location data from an object into this port. |
Weightmap Reference |
The Weights attribute of the selected weight map on the object that is plugged into this port. The syntax should look like this, depending on the weight map's name: .cls.WeightMapCls.Weight_Map.WeightsTo select a different weight map, click the Explorer button and select one from the list that appears, or click the Pick button and pick a weight map from another explorer. If you pick the weight map, make sure to remove the object name from the beginning of the string and add the Weights attribute to the end of the string so that the weight map name is displayed as shown above. |
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