Outputs the closest location on a surface, polygon mesh, curve, or point cloud based on the input position. Locations are "glued" to the surface of a geometry so that they stay in the same relative position even as the geometry transforms and deforms, unless you recompute and reset the locations' values at different frames. In the specific case of a point cloud, this node returns a location that corresponds to the closest particle and moves with that particle.
We strongly suggest, when possible, to use the cutoff distance option for performance reason. The smaller the cutoff distance, the faster the execution of this node.
If no location is found within the cutoff distance, a value of Undefined Location is returned for that element. If you try to get an attribute at Undefined Location, the value is filtered — subsequent nodes do not process that element of the data set.
Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License