Converts a location on a geometric curve to a value between 0.0 and 1.0 representing the fraction of the curve's length. The
value is stored as a custom attribute called NormalizedUValue by default, which you can get with a Get Data node.
Category: Curves
Output Ports: Execute
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The name of a geometric curve in the scene.
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Controls the accuracy of the result. Higher values give better approximations but may take longer to calculate.
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The location for which to return the parametric value.
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A scene reference that is prepended to Reference to fully resolve the name of the custom attribute used to store the calculated
value.
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The attribute being used to store the calculated value. Change this to a unique name if you are using more than one compound
on the same object.
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