Crystal

 
 
 

Creates a mosaic effect using polygons. The size of the polygons, and the randomness of their shape, can be controlled.

Requires an Input (Any).

Produces an Output (Any).

Crystal

Radius

Sets the radius of the polygons in pixels.

Jitter

Sets the randomness of the shape of the polygons. Set a floating-point value between 0 and 4. When set to 0, the polygons will be regular hexagons. The higher the value, the more random the shapes.

Seed

This is a base number upon which all random values are calculated. Set any integer value to achieve a different random effect.

Mask

Controls this operator's Mask Options.

Output

Controls this operator's Output Options.

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