This shader gets ICE attributes of the Transform type created in an ICE tree. To use this shader, you must first make sure that the object or its components have the appropriate attribute created for it in an ICE tree.
For general information, see Bringing ICE Data into the Render Tree with Attribute Shaders.
Plugs into any port on a shader that supports Transform data, such as the Vector Coordinate Converter or Decompose Transform shaders. You have to set the Transform type to be Input Transform. It can be used to transform normals and UV coordinates etc.
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