Category: Texture
Shader Family: Texture
Output: Scalar
Applies a vector displacement map (VDM). For more information about vector displacement maps, see Vector Displacement Maps.
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Connect the image to use as a vector displacement map. |
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A multiplier that affects the amount of displacement. |
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How values are encoded in the map file:
- means that the exact displacement values are stored. It is used by floating-point image formats.
- means that biased values are stored. It is used by 8-bit image formats.
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The space for interpreting the values of the property specified by :
- : values are in tangent space.
- : values are in local object coordinates.
- : values are in global coordinates.
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The Color at Vertices property used to store tangents. If no CAV property has been defined, you can create one by clicking
. If a CAV property is already defined, you can edit it by clicking .
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Render Tree Usage
Connect to the port of a material node.
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