Category: Processing > Conversion
            
             Shader Family: Texture
            
             Output: Quaternion
            
            Converts 4D vector input to a quaternion output.
            
            
               
                  
                     
                     
                  
                  
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                         | The shader's name. Enter any name you like, or leave the default. | 
                  
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                         | Specifies the 4D vector input to be converted to a quarternion output. | 
               
             
             
               Render Tree Usage
               
 
               This shader is simply placed between 4D vector output and a quaternion input in order for the values to connect.