This is the core compound for the  ICE Tree. 
         
  
         
         
            - Crowds/Behavior 
- Crowds/Core 
 Execute. Connect this port to the  ICE tree. 
         
            
               
                  
                  
               
               
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                      |  Connect this port to compounds with Simulate node. For example,  or . These compounds calculate the new actor position per frame from the velocity. 
                      | 
               
                  |   
                      |  Connect this port to compounds with Post Simulate node. For example,  or . These compounds perform some checks on the position data produced by the simulation. For example, to keep the actor on the
                        terrain or from colliding with the obstacles. 
                      | 
               
                  |   
                      |  Sets the animation state.  | 
            
          
          Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License