You can use this attribute to identify specific walls in a CrowdFX simulation by setting it to a unique value. This attribute is set in Set Wall Data.
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
 Except where otherwise noted, this work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License