このコレクションのトライアングルポイントの法線を、各TrianglePointの x,y,z 値の 2DArray([x,y,z values][TrianglePoint])として戻します。
// get accessor Object rtn = TrianglePointCollection.NormalArray; |
set root = application.activeproject.activescene.root set obj = root.addgeometry( "Cube", "MeshSurface" ) set triangle = obj.activeprimitive.geometry.Triangles(0) set Points = triangle.Points a = triangle.points.normalarray for i = LBound(a,2) to UBound(a,2) logmessage "p.normal = " & a(0,i) & "," & a(1,i) & "," & a(2,i) next |