この Triangle の TrianglePoint UV 座標を、x,y,z 値の 2D Array([u,v values][TrianglePoint])として戻します。
// get accessor Object rtn = Triangle.UVArray; |
set root = Application.ActiveProject.ActiveScene.Root set obj = root.AddGeometry( "Cube", "MeshSurface" ) set triangles = obj.ActivePrimitive.Geometry.Triangles for i=0 to triangles.count - 1 set t = triangles(i) a = t.uvarray for j=LBound( a, 2 ) to UBound( a, 2 ) Application.LogMessage "t" & i & ".p" & j & ".uv: " & a(0,j) & "," & a(1,j) next next |