SubComponent に含まれる各エレメントのインデックスを含むArrayを設定したり、戻したりします。
// get accessor Object rtn = SubComponent.ElementArray; // set accessor SubComponent.ElementArray = Object; |
set oObject = Application.ActiveSceneRoot.AddGeometry("Cube","MeshSurface","MyCube") myVertexArray = Array(2,3,34,56) FindInvalidSubComponentIndex siVertexCluster, myVertexArray, oObject Sub FindInvalidSubComponentIndex( in_ClusterType, in_IndexArray, in_Object) Dim l_invalidIndexArray, l_validArray, l_subComponent, l_bNotFound set l_subComponent = oObject.ActivePrimitive.Geometry.CreateSubComponent(in_ClusterType, in_IndexArray) l_validArray = l_subComponent.ElementArray for i = lbound(in_IndexArray) to ubound(in_IndexArray) l_bNotFound = TRUE for j = lbound(l_validArray) to ubound(l_validArray) if in_IndexArray(i) = l_validArray(j) then l_bNotFound = FALSE Exit For end if next if l_bNotFound then Application.LogMessage in_IndexArray(i) end if next End Sub |