Scene.GetExternalFile

Scene.GetExternalFile

導入

v5.0

詳細

指定した GUId に対応する FileReference オブジェクトを戻します。

注:外部ファイルリスト(グラフィックファイル、オーディオファイル、リファレンスモデルファイルなど)にはソースファイルのみが存在します。

C#構文

FileReference Scene.GetExternalFile( String in_Guid );

スクリプト構文

oReturn = Scene.GetExternalFile();

戻り値

FileReference

JScript の例

/*

	This JScript example demonstrates how to get the external file matching the specified GUID

*/

NewScene (0, false);

// First import a model so we have some external files to find

var FPath = InstallationPath( siFactoryPath );

ImportModel( FPath + "\\Data\\XSI_SAMPLES\\Models\\Man_Face.emdl", null, true );

// Get the GUID of the first file related to the current (active) scene

var oFilePath = Application.ActiveProject.ActiveScene.ExternalFiles(0);

printFileInfo( oFilePath );

var sGuid = oFilePath.GUID;

// Use that GUID to get the same object

var oFilePath2 = Application.ActiveProject.ActiveScene.GetExternalFile( sGuid );

// The 2 filespaths are the same!

printFileInfo( oFilePath2 );

// Expected result (your GUIDs will be different from the ones below, of course):

//INFO : FileType: Pictures

//INFO : FileExists: 1

//INFO : ORIGINAL: <factory location>\Application\rsrc\noIcon.pic

//INFO : RESOLVED: <factory location>\Application\rsrc\noIcon.pic

//INFO : UNC     : <factory location>\Application\rsrc\noIcon.pic

//INFO : GUID    : {C3416DDC-F75C-421F-9415-CD689DE8DF37}

//INFO : FileType: Pictures

//INFO : FileExists: 1

//INFO : ORIGINAL: <factory location>\Application\rsrc\noIcon.pic

//INFO : RESOLVED: <factory location>\Application\rsrc\noIcon.pic

//INFO : UNC     : <factory location>\Application\rsrc\noIcon.pic

//INFO : GUID    : {C3416DDC-F75C-421F-9415-CD689DE8DF37}

// Helper function to print info about the specified FileReference object

function printFileInfo( in_file ) {

	// Verifying that this is a good object

	LogMessage( "FileType: " + in_file.FileType );

	LogMessage( "FileExists: " + in_file.FileExists() );

	// Get the original path 

	var o_path = in_file;

	// Get the resolved path

	var r_path = o_path.ResolvedPath;

	// Get the UNC path

	var u_path = o_path.UNCPath;

	// Get the GUID

	var s_GUID = o_path.GUID;

	// Print all results

	LogMessage( "ORIGINAL: " + o_path );

	LogMessage( "RESOLVED: " + r_path ); 

	LogMessage( "UNC     : " + u_path );

	LogMessage( "GUID    : " + s_GUID );

}

関連項目

Model.ExternalFiles Scene.ExternalFiles FileReference.GUID FileReference FileReferenceCollection CopyExtFilesIntoProject