v5.0
指定した GUId に対応する FileReference オブジェクトを戻します。
注:外部ファイルリスト(グラフィックファイル、オーディオファイル、リファレンスモデルファイルなど)にはソースファイルのみが存在します。
FileReference Scene.GetExternalFile( String in_Guid ); |
oReturn = Scene.GetExternalFile(); |
/* This JScript example demonstrates how to get the external file matching the specified GUID */ NewScene (0, false); // First import a model so we have some external files to find var FPath = InstallationPath( siFactoryPath ); ImportModel( FPath + "\\Data\\XSI_SAMPLES\\Models\\Man_Face.emdl", null, true ); // Get the GUID of the first file related to the current (active) scene var oFilePath = Application.ActiveProject.ActiveScene.ExternalFiles(0); printFileInfo( oFilePath ); var sGuid = oFilePath.GUID; // Use that GUID to get the same object var oFilePath2 = Application.ActiveProject.ActiveScene.GetExternalFile( sGuid ); // The 2 filespaths are the same! printFileInfo( oFilePath2 ); // Expected result (your GUIDs will be different from the ones below, of course): //INFO : FileType: Pictures //INFO : FileExists: 1 //INFO : ORIGINAL: <factory location>\Application\rsrc\noIcon.pic //INFO : RESOLVED: <factory location>\Application\rsrc\noIcon.pic //INFO : UNC : <factory location>\Application\rsrc\noIcon.pic //INFO : GUID : {C3416DDC-F75C-421F-9415-CD689DE8DF37} //INFO : FileType: Pictures //INFO : FileExists: 1 //INFO : ORIGINAL: <factory location>\Application\rsrc\noIcon.pic //INFO : RESOLVED: <factory location>\Application\rsrc\noIcon.pic //INFO : UNC : <factory location>\Application\rsrc\noIcon.pic //INFO : GUID : {C3416DDC-F75C-421F-9415-CD689DE8DF37} // Helper function to print info about the specified FileReference object function printFileInfo( in_file ) { // Verifying that this is a good object LogMessage( "FileType: " + in_file.FileType ); LogMessage( "FileExists: " + in_file.FileExists() ); // Get the original path var o_path = in_file; // Get the resolved path var r_path = o_path.ResolvedPath; // Get the UNC path var u_path = o_path.UNCPath; // Get the GUID var s_GUID = o_path.GUID; // Print all results LogMessage( "ORIGINAL: " + o_path ); LogMessage( "RESOLVED: " + r_path ); LogMessage( "UNC : " + u_path ); LogMessage( "GUID : " + s_GUID ); } |