ノードインデックスの順番で、各PolygonNodeの法線x,y,z 値を含む2DArrayを戻します。一部のポリゴン配列では、すべてのノードの法線が戻されることに注意してください。
// get accessor Object rtn = PolygonFaceCollection.PolygonNodeNormalArray; |
set oObject = Application.ActiveProject.ActiveScene.Root.AddGeometry("Cube","MeshSurface") set oPolygonMesh = oObject.ActivePrimitive.Geometry set oPolygonFaceCollection = oPolygonMesh.Polygons aPolygonNodeNormalArray = oPolygonFaceCollection.PolygonNodeNormalArray for i = LBound(aPolygonNodeNormalArray,2) to UBound(aPolygonNodeNormalArray,2) logmessage "PolygonNode: " & i logmessage "Normal : " & aPolygonNodeNormalArray(0,i) & _ ", " & aPolygonNodeNormalArray(1,i) & _ ", " & aPolygonNodeNormalArray(2,i) next |