Geometry.Points からインデックスの Array を戻します。
// get accessor Object rtn = PointCollection.IndexArray; |
set oRoot = application.activeproject.activescene.root set oObj = oRoot.addgeometry( "Cube", "MeshSurface" ) set oGeometry = oObj.activeprimitive.geometry ' get the points indices as an aIndices = oGeometry.Points.IndexArray ' get the geometry points as an array of x,y,z values aPositions = oGeometry.Points.PositionArray logmessage "Geometry Information: " & oObj.Name ' print the index and position of each point for i = LBound(aIndices, 1) to UBound(aIndices, 1) logmessage "Point[" & aIndices(i) & "] = " & _ aPositions(0,i) & ", " & _ aPositions(1,i) & ", " & _ aPositions(2,i) next |