v6.0
F カーブのキーを最も近いフレーム時間にスナップします。
FCurve.SnapToNearestFrame(); |
FCurve.SnapToNearestFrame(); |
// // This example illustrates how to snap fcurve keys to their nearest frames // Create a new scene NewScene(null, false); // Create a null oNull = Application.GetPrim("Null"); // Get the posx parameter of the null oPosX = oNull.posx // Create array of time-value pairs aKeys = new Array( 0.2, 5.00, 1.4, 6.00, 2.1, 7.00, 3.3, 8.00, 3.8, 9.00, 4.6, 10.00 ); // Create an empty FCurve oFCurve = oPosX.AddFCurve2( null, siStandardFCurve ); // Set the fcurve keys oFCurve.SetKeys( aKeys ); Application.LogMessage( 'Before SnapToNearestFrame:', siInfo ); for (var i = 0; i < oFCurve.Keys.Count; i++) { Application.LogMessage( 'Time: ' + oFCurve.Keys(i).Time + ', Value: ' + oFCurve.Keys(i).Value, siInfo ); } oFCurve.SnapToNearestFrame(); Application.LogMessage( 'After SnapToNearestFrame:', siInfo ); for (var i = 0; i < oFCurve.Keys.Count; i++) { Application.LogMessage( 'Time: ' + oFCurve.Keys(i).Time + ', Value: ' + oFCurve.Keys(i).Value, siInfo ); } // Produces the following output: // //INFO : Before SnapToNearestFrame: //INFO : Time: 0.2, Value: 5 //INFO : Time: 1.4, Value: 6 //INFO : Time: 2.1, Value: 7 //INFO : Time: 3.3, Value: 8 //INFO : Time: 3.8, Value: 9 //INFO : Time: 4.6, Value: 10 //INFO : After SnapToNearestFrame: //INFO : Time: 0, Value: 5 //INFO : Time: 1, Value: 6 //INFO : Time: 2, Value: 7 //INFO : Time: 3, Value: 8 //INFO : Time: 4, Value: 9 //INFO : Time: 5, Value: 10 |