このエッジの最後にある各 Vertex オブジェクトを含む VertexCollection を戻します。
// get accessor VertexCollection rtn = Edge.Vertices; |
set oObject = ActiveSceneRoot.AddGeometry("Cube","MeshSurface") set oPolygonMesh = oObject.ActivePrimitive.Geometry set oEdge = oPolygonMesh.Edges(2) set oVertices = oEdge.Vertices |