Defines the attributes to consider when rendering geometry data. These XSI_RTS_Attribute structs are returned in the GetAttributeList callback function.
This structure holds the name of a single vertex attribute and optionally, its standard vertex attribute hardware slot.
m_szName | The name of the attribute |
m_eVertexAttrib | The standard vertex attribute hardware slot |
#include <XSI_rtshaders.h>
Public Attributes | |
char * | m_szName |
eStandardVertexAttribute | m_eVertexAttrib |
char* m_szName |
Name of a vertex attribute
Standard vertex attribute hardware slot