Public Member Functions
ParticleAttribute Class Reference

Detailed Description

Represents a user-defined Particle attribute, which is a custom parameter for particles originating from a ParticleType.

The user-defined particle attribute can be used to customize a particle simulation.

See also:
ParticleCloud, ParticleCloudPrimitive, X3DObject::AddParticleCloud, ParticleType
Since:
4.0
Deprecated:
8.0 (2010) Legacy particles are only kept for backward compatibility.
Example:
Creates the initial state with a user defined particle attribute for a particle simulation
        using namespace XSI;
        Application app ;

        CValueArray args(2) ;
        CValue outArg;

        args[0] = (LONG) siSphereType ;
        app.ExecuteCommand( L"CreateParticleType", args, outArg ) ;

        ParticleType myParType = args[1] ;
        myParType.PutName( CString(L"CustomParType") ) ;

        myParType.AddAttribute(L"myVector3Attr", siPAVector3);

        CRefArray particleTypeArray ;
        particleTypeArray.Add( myParType ) ;

        // Create a particle cloud.  This has no emittor, and no particle operator
        // so the cloud state is completely the responsibility of the plug-in
        // and will not change even if the current frame is changed
        ParticleCloud myParticleCloud ;
        app.GetActiveSceneRoot().AddParticleCloud(
                                    particleTypeArray,
                                    L"MyCloud",
                                    myParticleCloud ) ;

        ParticleCloudPrimitive myParticlePrim = myParticleCloud.GetActivePrimitive() ;

        // Our "CustomParType" will automatically be used because
        // we specified it in the call to AddParticleCloud
        myParticlePrim.AddParticles( 10, CRef() ) ;

        // Setting the user defined particle attribute
        for ( LONG i = 0 ; i < 10 ; i++ )
        {
            Particle oParticle = myParticlePrim.GetParticle(i) ;
            CRefArray attributes = oParticle.GetAttributes() ;
            ParticleAttribute myPA(attributes.GetItem(L"myVector3Attr"));
            myPA.PutValue( MATH::CVector3(1.0,1.0, 1.0)) ;
        }

#include <xsi_particleattribute.h>

Inheritance diagram for ParticleAttribute:
Inheritance graph
[legend]

List of all members.

Public Member Functions

 ParticleAttribute ()
 ~ParticleAttribute ()
 ParticleAttribute (const CRef &in_ref)
 ParticleAttribute (const ParticleAttribute &in_obj)
bool IsA (siClassID in_ClassID) const
siClassID GetClassID () const
ParticleAttributeoperator= (const ParticleAttribute &in_obj)
ParticleAttributeoperator= (const CRef &in_ref)
CStatus GetValue (CValue &out_val) const
CStatus GetValue (MATH::CVector3 &out_val) const
CStatus GetValue (MATH::CVector4 &out_val) const
CStatus PutValue (const CValue &in_val) const
CStatus PutValue (const MATH::CVector3 &in_val) const
CStatus PutValue (const MATH::CVector4 &in_val) const
XSI::siParticleAttributeType GetAttributeType () const

Constructor & Destructor Documentation

Default constructor.

Default destructor.

ParticleAttribute ( const CRef in_ref)

Constructor.

Parameters:
in_refconstant reference object.
ParticleAttribute ( const ParticleAttribute in_obj)

Copy constructor.

Parameters:
in_objconstant class object.

Member Function Documentation

bool IsA ( siClassID  in_ClassID) const [virtual]

Returns true if a given class type is compatible with this API class.

Parameters:
in_ClassIDclass type.
Returns:
true if the class is compatible, false otherwise.

Reimplemented from SIObject.

siClassID GetClassID ( ) const [virtual]

Returns the type of the API class.

Returns:
The class type.

Reimplemented from SIObject.

ParticleAttribute& operator= ( const ParticleAttribute in_obj)

Creates an object from another object. The newly created object is set to empty if the input object is not compatible.

Parameters:
in_objconstant class object.
Returns:
The new ParticleAttribute object.
ParticleAttribute& operator= ( const CRef in_ref)

Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.

Parameters:
in_refconstant class object.
Returns:
The new ParticleAttribute object.

Reimplemented from SIObject.

CStatus GetValue ( CValue out_val) const

Returns the value of this attribute. For all numeric types you should be using the CValue version of ParticleAttribute::GetValue. If the type of the argument does not match the function will return an invalid argument method.

Return values:
out_valcontainer for the retrieved value.
Returns:
CStatus::OK success
CStatus::Fail failure
CStatus::InvalidArgument attempts to use the wrong overloaded version of this function.
CStatus GetValue ( MATH::CVector3 out_val) const

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

CStatus GetValue ( MATH::CVector4 out_val) const

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

CStatus PutValue ( const CValue in_val) const

Sets the value of this attribute. For all numeric types you should be using the CValue version of ParticleAttribute::PutValue. If the type of the argument does not match the method will return an invalid argument method.

Parameters:
in_valnew value to be set
Returns:
CStatus::OK success
CStatus::Fail failure
CStatus::InvalidArgument attempts to use the wrong overloaded version of this function.
CStatus PutValue ( const MATH::CVector3 in_val) const

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

CStatus PutValue ( const MATH::CVector4 in_val) const

This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.

XSI::siParticleAttributeType GetAttributeType ( ) const

Returns the particle attribute type.

Returns:
The attribute type

The documentation for this class was generated from the following file: