Factory Member List
This is the complete list of members for Factory, including all inherited members.
CBase()CBase
CreateFCurveParamDef(const CString &in_scriptname, CStatus *pst=0)Factory
CreateGridParamDef(const CString &in_scriptname, CStatus *pst=0)Factory
CreateICENodeDef(const CString &in_name, const CString &in_description=CString(), CStatus *pst=0)Factory
CreateObject(const CString &name, CStatus *pst=0)Factory
CreateObjectFromFile(const CString &in_filename, CStatus *out_st=0)Factory
CreateObjectFromPreset(const CString &presetname, const CString &family=L"", CStatus *pst=0)Factory
CreateParamDef(const CString &in_scriptname, CValue::DataType in_type, INT in_capabilities, const CString &in_name, const CString &in_description, const CValue &in_default, const CValue &in_min, const CValue &in_max, const CValue &in_suggestedmin, const CValue &in_suggestedmax, CStatus *pst=0)Factory
CreateParamDef(const CString &in_scriptname, CValue::DataType in_type, const CValue &in_default, const CValue &in_min, const CValue &in_max, CStatus *pst=0)Factory
CreateParamDef(const CString &in_scriptname, CValue::DataType in_type, const CValue &in_default, CStatus *pst=0)Factory
CreateScriptedOp(const CString &name=L"", const CString &code=L"", const CString &language=L"", CStatus *pst=0)Factory
CreateScriptedOpFromFile(const CString &name, const CString &filename, const CString &language=L"", CStatus *pst=0)Factory
CreateShaderDef(const CString &in_parserName, const CString &in_className, ULONG in_major, ULONG in_minor)Factory
CreateShaderParamDefOptions()Factory
CreateTimeTransport(CStatus *pst=0)Factory
Factory()Factory
Factory(const CRef &in_ref)Factory
Factory(const Factory &in_obj)Factory
GetApplication() const SIObject
GetCategories() const SIObject
GetClassID() const Factory [virtual]
GetClassIDName() const CBase
GetFullName() const SIObject
GetHelp() const SIObject
GetName() const SIObject
GetNestedObjects() const SIObject
GetOrigin() const SIObject
GetOriginPath() const SIObject
GetParent() const SIObject
GetRef() const CBase
GetType() const SIObject
GetUniqueName() const SIObject
IsA(siClassID in_ClassID) const Factory [virtual]
XSI::CBase::IsA(const CRef &in_ref) const CBase
IsEqualTo(const CRef &in_ref) const SIObject
IsValid() const CBase
operator CRef &()CBase
operator!=(const CBase &in_obj) const CBase
operator=(const Factory &in_obj)Factory
operator=(const CRef &in_ref)Factory
XSI::SIObject::operator=(const SIObject &in_obj)SIObject
operator==(const CBase &in_obj) const CBase
PutName(const CString &in_name)SIObject
RemoveShaderDef(const CRef &in_shaderdef)Factory
ResetObject()CBase
SetObject(const CRef &in_obj)CBase
SIObject()SIObject
SIObject(const CRef &in_ref)SIObject
SIObject(const SIObject &in_obj)SIObject
~CBase()CBase [virtual]
~Factory()Factory
~SIObject()SIObject