The ChainRoot object represents the root of a skeleton chain.
using namespace XSI; Application app; Model root = app.GetActiveSceneRoot(); ChainRoot myChainRoot; root.Add3DChain( MATH::CVector3(0,0,0), MATH::CVector3(1,0,0), MATH::CVector3(0,0,1), L"", myChainRoot); ChainBone myChainBone1; myChainRoot.AddBone(MATH::CVector3(3,3,3),siChainBonePin,L"",myChainBone1); ChainBone myChainBone2; myChainRoot.AddBone(MATH::CVector3(6,0,0),siChainBoneBallJoint,L"",myChainBone2); app.LogMessage(CString(L"The chain root name is : ") + myChainRoot.GetFullName());
#include <xsi_chainroot.h>

Public Member Functions | |
| ChainRoot () | |
| ~ChainRoot () | |
| ChainRoot (const CRef &in_ref) | |
| ChainRoot (const ChainRoot &in_obj) | |
| bool | IsA (siClassID in_ClassID) const |
| siClassID | GetClassID () const |
| ChainRoot & | operator= (const ChainRoot &in_obj) |
| ChainRoot & | operator= (const CRef &in_ref) |
| CRefArray | GetBones () const |
| CStatus | AddBone (const MATH::CVector3 &in_newEffPos, siChainBoneType in_BoneType, const CString &in_name, ChainBone &io_bone) |
| ChainRoot | ( | ) |
Default constructor.
| ~ChainRoot | ( | ) |
Default destructor.
| bool IsA | ( | siClassID | in_ClassID | ) | const [virtual] |
Returns true if a given class type is compatible with this API class.
| in_ClassID | class type. |
Reimplemented from ChainElement.
| siClassID GetClassID | ( | ) | const [virtual] |
Creates an object from another object. The newly created object is set to empty if the input object is not compatible.
| in_obj | constant class object. |
Creates an object from a reference object. The newly created object is set to empty if the input reference object is not compatible.
| in_ref | constant class object. |
Reimplemented from ChainElement.
| CRefArray GetBones | ( | ) | const |
| CStatus AddBone | ( | const MATH::CVector3 & | in_newEffPos, |
| siChainBoneType | in_BoneType, | ||
| const CString & | in_name, | ||
| ChainBone & | io_bone | ||
| ) |
Adds a ChainBone element at the end of this chain.
| in_newEffPos | The new effector position. |
| in_BoneType | The type of bone to add. |
| in_name | The name of the new chain. |
| io_bone | The new bone. |