SetUserKeyword

SetUserKeyword

導入

v4.0

詳細

指定のリスト内の各オブジェクトにユーザ キーワードを設定します。

注: このコマンドを呼び出すと、既存のキーワードはすべて消去されます。 既存のリストを保持しながらユーザキーワードを設定する場合は、代わりに AddUserKeyword コマンドを使用します。

スクリプト構文

SetUserKeyword( [InputObjs], [Keywords] );

パラメータ

パラメータ タイプ 説明
InputObjs 文字列 キーワードを設定する対象のオブジェクトのリスト

デフォルト値: 現在選択されている値

Keywords 文字列 設定するキーワード。カンマ区切りのリスト形式で記述します。

デフォルト値: ""

JScript の例

/*

	This example demonstrates how to set user keywords with SetUserKeyword and 

	then how to read them back with GetUserKeyword.

*/

BuildSampleScene();

// Display X3DObjects that include the keyword "Useless"

var oUselessNulls = FindObjectsWithKeyword( "Useless" );

for ( var k=0; k<oUselessNulls.Count; k++ ) {

	Application.LogMessage( oUselessNulls(k).Name + " has keywords: " + GetKeywordsAsString( oUselessNulls(k) ) );

}

// Expected results:

//INFO : null10 has keywords: placeholder,useless

//INFO : null11 has keywords: placeholder,useless

//INFO : null13 has keywords: placeholder,useless

//INFO : null14 has keywords: placeholder,useless

//INFO : null15 has keywords: beta,useless

//INFO : null16 has keywords: beta,useless

//INFO : null17 has keywords: beta,useless

//INFO : null18 has keywords: beta,useless

//INFO : null19 has keywords: beta,useless

function BuildSampleScene()

{

	NewScene(null, false);

	var oNulls = new ActiveXObject( "XSI.Collection" );

	for ( var i=0; i<20; i++ ) {

		var oNull = ActiveSceneRoot.AddNull();

		oNulls.Add( oNull );		

	}

	// Now store some user keywords on the newly created nulls.

	// Some nulls have several keywords applied

	for ( i=0; i<10; i++ ) {		

		SetUserKeyword( oNulls(i), "important" );

	}

	for ( i=0; i<5; i++ ) {		

		AddUserKeyword( oNulls(i), "alpha" );

	}

	for ( i=15; i<20; i++ ) {		

		AddUserKeyword( oNulls(i), "beta" );

	}

	for ( i=5; i<15; i++ ) {		

		AddUserKeyword( oNulls(i), "placeholder" );

	}

	for ( i=10; i<20; i++ ) {		

		AddUserKeyword( oNulls(i), "useless" );

	}

	// Remove keywords from one of the nulls	

	ClearUserKeyword( oNulls( 12 )  ); 	

}

// GetUserKeyword returns a collection of strings.

// This function turns that collection into a comma separated

// string suitable for printing out.

function GetKeywordsAsString( in_obj )

{

	var oKeywords = GetUserKeyword( in_obj );		

	var aKeywords = new Array( oKeywords.Count );	

	for ( var i=0; i<oKeywords.Count; i++ ) {		

		aKeywords[i] = oKeywords(i);

	}

	return aKeywords.join( "," ); 	

}

// Find all X3DObjects with a certain keyword

//

// User keywords can be stored on almost 

// any Softimage object, but in this case we only search

// X3DObjects

function FindObjectsWithKeyword( in_keyword )

{

	// Set keywords to lowercase

	strSearchKeyword = in_keyword.toLowerCase();

	var oReturnCollection = new ActiveXObject( "XSI.Collection" );

	var oAllX3DObjects = ActiveSceneRoot.FindChildren();

	for ( var i=0; i<oAllX3DObjects.Count; i++ ) {

		var oKeywords = GetUserKeyword( oAllX3DObjects(i) );

		for ( var j=0; j<oKeywords.Count; j++ ) {		

			if ( oKeywords(j) == strSearchKeyword ) {						

				// Found object with this keyword

				oReturnCollection.Add( oAllX3DObjects(i) );				

				break;

			}

		}	

	}

	return oReturnCollection;

}

関連項目

AddUserTab RemoveUserTab ClearUserTab GetUserTab SetUserTab AddUserKeyword RemoveUserKeyword ClearUserKeyword GetUserKeyword