v7.0
アタッチされたコメントを Shader に追加します。
oReturn = AddShaderAttachedComment( [Container] ); |
新しいコメント(Shaderとして)。
/* This example demonstrates how to use the AddShaderAttachedComment command. */ NewScene(null, false); AddShaderAttachedComment( "Sources.Materials.DefaultLib.Scene_Material.Phong" ); |
CreateShaderFromCLSID CreateShaderFromProgID CreateShaderCompound NestShaders UnnestShaders AddShaderCompoundPort RemoveShaderCompoundPort MoveShaderCompoundPort RenameShaderCompoundPort ExportShaderCompound ImportShaderCompound ExplodeShaderCompound SetShaderCompoundPropertiesEx GetShaderCompoundProperties EditShaderCompoundPPGLogic