To transfer maps from source to destination, all you need to do is apply the Ultimapper property to the low-resolution destination object, set the parameters, and generate the maps. Before you begin, though, keep the following in mind:
While the high resolution source can be either a single object or a group of objects, the low-resolution destination must be a single object. However, you can apply an Ultimapper property to as many low-resolution objects as you wish.
The source object/group and destination object should occupy the same position — the closer the better. For optimal results, the destination object should completely encompass the source object, though this isn't absolutely necessary.
The low-resolution destination object should have a texture projection applied to it. If no projection exists, a new one is created and applied automatically when you first apply the Ultimapper property. If one or more projections exist, the first one created is automatically used.
Similarly, the low-resolution destination object should have a Color at Vertices (CAV) property applied to it in order to store tangent information. If no CAV property exists, a new one is created and applied automatically when you first apply the Ultimapper property. If one or more CAV properties exist, the first one created is automatically used.