| Render Tree Usage
Category: Processing > Conversion
Shader Family: Texture
Scalars
Converts vector input information into separate scalar outputs for each XYZ axis.
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The shader's name. Enter any name you like, or leave the default.
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Specifies the vector inputs to be converted to a scalar output.
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Render Tree Usage
This shader is placed between a vector output and scalar inputs in order for the values to connect.