DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that
use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage
shader library.
RealTime
Output: RealTime
This shader is still supported as a legacy shader, but has been removed from menus in Softimage. Scenes containing this shader
will display correctly. Load this shader into the render tree from .
OGL 1.3 shader that defines the ambient, diffuse, specular, and emissive RGBA values of an object, as well as the size of
the object's specular highlight.
General
|
Toggles the lighting components listed on this tab.
|
Colors
|
Determines how much the global ambience (indirect illumination) affects the object.
|
|
Defines the Diffuse surface color in the illuminated area of the object. The value is blended with the object's Ambient value.
|
|
Switches on or off the Specular illumination component of the shading model.
|
|
Controls the object's emitted light intensity. Not affected by external lights.
|
|
Controls the size of the object's specular highlight
|
Render Tree Usage:
This shader controls an object's basic surface shading characteristics. It can be used anywhere in a RealTime shader tree
but, like any other RealTime shader, it must be connected to a draw shader before it can be drawn.