Extracts or creates a texture map, weight map, or vertex RGBA property and outputs it as a vector value which can be used to drive other shaders' parameters.
Name |
The shader's name. Enter any name you like, or leave the default. |
Map |
Specifies the property to use. See Specifying Parameter Maps or Vertex Colors in Property Editors [Scene Elements]. |
Factor |
The map is multiplied by this value before it is output. |