3D Warp UV

 
 
 

Render Tree Usage

Category: Texture Space Controllers

Shader Family: Texture

Output: Vector

Warps (deforms) a texture coordinate by a noise function. It is usually used to alter or perturb existing texture space.

Name

The shader's name. Enter any name you like, or leave the default.

Texture Coordinates

Defines the X, Y, and Z texture coordinates to be transformed.

Noise Coordinates

Defines the location in noise space (may be the same as the texture coordinates).

Intensity

Defines the strength of the warp.

The greater the value, the greater the amplitude of the warp waves.

Scale

Defines the scale of the warp.

A high value "tightens" waves; a low value "loosens" them.

Render Tree Usage

Use this shader to edit a Coordinates input. Place it between a Texture Space Generator and a Texture Generator shader to create highly customizable effects. You can also use a State or Texture Space Generator to drive the Noise coordinates of this shader.

Connect a Texture Space Generator shader to drive the Coordinate value of this shader.