Creates a 3D texture based on a coordinate input. This shader outputs a scalar, sends it through a gradient, and then mixes the result using a noise function with a high frequency.
Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that can be used as an Intensity value, a Scale value, or to drive any scalar Surface shader parameter (IOR, Bumpmap Factor, etc.).
Connect a Texture Space Controller shader to drive the Coordinate value of this shader.