DEPRECATED. This shader is unsupported, but it may still get installed with Softimage to provide compatibility with older scenes that
use it. It is recommended that you replace unsupported shaders in your scenes with equivalent shaders from the current Softimage
shader library.
| Render Tree Usage
Texture Generator (Tool)
Output: Scalar value
Takes a scalar value and performs an interpolation of a color map. Use it with the Color Interpolate shader to create a colored
gradient.
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The shader's name. Enter any name you like, or leave the default.
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The scalar input used to compute an intensity level
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Creates a standard linear gradient that starts from one edge of the texture projection object and gradiates to the other.
Creates a gradient that begins at the center of the texture projection and gradiates outward, in a bull's-eye pattern.
Creates a rainbow-like gradient that originates at the center of the texture projection, except this mode uses a linear,
symetrical pattern.
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Offsets or shifts the gradient in either X and/or Y directions.
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Render Tree Usage
Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that
can be used as a color, a weight value in a mixer shader, or to drive any Surface shader parameter.