Category: Texture Generators
Shader Family: Texture
Output: Color
Creates a rigid grid-like pattern based on a coordinate input. It consists of orthogonal overlapping lines of a specified
width on an underlying area.
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The shader's name. Enter any name you like, or leave the default.
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Defines the U, V, and Z texture coordinates of the texture.
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Defines the color of the area between the lines.
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Defines the color of the lines that make up the grid.
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Controls the contrast between the color of the lines and the color of the intervening area. For values = 0, the colors are
averaged; for values when = a negative number, the colors are swapped.
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Defines how much of the grid diffuses into the intervening area.
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Defines the width of the horizontal (U) and vertical (V) lines of the grid.
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Render Tree Usage
Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that
can be used as a color, a Weight value in a mixer shader, or to drive any Surface shader parameter.
Connect a Texture Space Controller shader to drive the Coordinate value of this shader.