Creates a checkerboard texture space based on a coordinate input. This versatile shader not only lets you define two alternating colors, but it accepts up to eight different colors as though on a 2x4 grid/checkerboard.
Name |
The shader's name. Enter any name you like, or leave the default. |
Coordinate |
Defines the X, Y, and Z texture coordinates of the checkerboard pattern. |
Use this shader to drive a parameter with a texture effect anywhere in a render tree. This shader generates a texture that can be used as a color, a weight value in a mixer shader, or to drive any Surface shader parameter.
Connect a Texture Space Controller shader to drive the Coordinate value of this shader.