Returns the camera ray vector cast in the scene.
Returns the origin of the ray (start ray) in internal space. If applied to a Light or Shadow node, it will return to the
origin of the light source.
Returns the intersection point to internal space (end ray).
Returns the Normal Vector to the intersection point.
Returns Non-interpolated Geometry Normal to the intersection point.
Returns interpolated Motion Vector to the intersection point. If the object doesn't have a motion vector, the return value
will be null (0,0,0)
Returns the texture vector to the intersection point.
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