|   Lets you choose one of the following scalar-type parameters:     -- Returns the length of the last ray to intersect the surface being evaluated. 
                            -- Returns the X coordinate in raster space of the pixel being evaluated, ranging from [0..RESX-1]. 
                            -- Returns the Y coordinate in raster space of the pixel being evaluated, ranging from [0..RESY-1]. 
                            -- Returns the shutter time of the evaluated pixel. This is useful for making a texture appear or disappear as motion blur
                           is applied to an object. Express as [0..shutter_speed]. 
                            -- Returns the IOR of the ray leaving the surface being evaluated. 
                            -- Returns the IOR of the ray entering/hitting the surface being evaluated. 
                            -- Returns the dot product of the surface normal and eye camera ray (incidence). 
                            returns values from 0 to 1 along the width of the hair (from one edge to the other: 0 > 1 > 0). 
                            returns values from 0 to 1 along the length of the hair, with 0 being the root and 1 being the tip. 
                            assigns a number to each hair created from curves. This number is based on where it originates within the collection of guide
                           hairs (curves). If you have three curves, a hair that is generated between curve 1 and 2 gets assigned a number between 0
                           and 0.5 depending on its proximity to either curve. 
                          Barycentric hair parameters let you define more accurate specular color along a hair strand, as well as map custom values
                           over hair or create a surface for curve hairs upon which you can apply textures. 
                          Barycentric coordinates give the coordinates of a point relative to the triangle it is on as a weight of the three corner
                           vertices, normalized so that the sum is 1. That means that from the barycentric coordinates of a point, you can get the "real"
                           coordinates of the point. 
                          
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