| Refraction Diffuse
Category: Processing > Raytracing
Shader Family: Texture
Output: Color
Used to refract, or bend, a transparency ray. This shader is used to simulate transparent media, like glass or water. Similar
to the Transparency shader, this tool calculates refraction as well.
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The shader's name. Enter any name you like, or leave the default.
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The color to which the refraction is applied.
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Controls the RGBA color to be blended with the input. Black returns the input color without casting a transparency ray; white ignores the input color
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Controls the IOR, which determines the direction of the incoming ray. The IOR is typically set to 1.0 for air, 1.33 for water,
1.36 for vodka, and approximately 1.52 for glass.
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Render Tree Usage
Use this shader to either alter an input color value (surface shader, image clip, texture), affect a specific color parameter
(diffuse, transparency, specular), or both.