| Reflection Diffuse
Category: Processing > Raytracing
Shader Family: Texture
Output: Color
Causes an object's surface to reflect its surroundings. Commonly used with transparency shaders.
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The shader's name. Enter any name you like, or leave the default.
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The color, texture, or shader to which the reflection is applied.
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Controls the RGBA color that will be blended with the input. Black returns the input color without casting a transparency ray; white ignores the input color.
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Switches on raytraced reflection and uses the scene's environment map(s).
Uses the present environment shaders.
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Render Tree Usage
Use this shader to either alter an input color value (surface shader, image clip, texture), affect a specific color parameter
(diffuse, transparency, specular), or both.