Category: Processing > Math
Shader Family: Texture
Output: Color
Converts an input color to an RGBA grayscale by averaging the RGB. The returned R, G, B, and A channels all have the same
value.
NoteBe sure to give the factor a value; otherwise the node will simply return black (no value).
Use this shader if you need a grayscale value from RGBA output. This can be useful, for example, if you are creating a bump
map with a texture. This shader will let you adjust the color intensity with a single slider.
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The shader's name. Enter any name you like, or leave the default.
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Specifies the input color, texture, or shader used to compute an intensity level.
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Specifies the intensity of the output. This value can be forced.
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Render Tree Usage
This shader is almost always placed directly after (to the right of) a color output in order to fine-tune a color before it
is input to a color parameter.