Intensity

 
 
 

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Category: Processing > Image Processing

Shader Family: Texture

Output: Color

An image-processing tool shader that computes an intensity level based on RGB input and returns a weighted result (based on the Factor parameter) as output. The alpha channel of the input parameter is not used to compute the output.

NoteBe sure to give the Factor parameter a value, otherwise the node will simply return black (no value) as output.

Use this shader to change the intensity of a texture or color. E.g.: You can modify the intensity of a texture that drives the transparency of a surface.

Name

The shader's name. Enter any name you like, or leave the default.

Color Input

Specifies the input color used to compute an intensity level. You can select from either the RGBA, HLSA, or HSVA color models.

Factor

Specifies the intensity of the output.

Render Tree Usage

This shader is almost always placed directly after (to the right of) a color output in order to adjust the intensity of a color before it is input to a color parameter. You can also use it before the Material node to control bump mapping (with a Color2Vector shader) or displacement.