| Texture | Fabric | Advanced | Render Tree Usage
Creates the impression of a woven cloth or fabric. It is particularly effective as either a color map or a bump map. You can use it to simulate many types of cloth by manipulating the various parameters.
For added realism, use large U and V ranges.
Selects the texture projection to use. See Specifying a Texture Projection [Texturing].
Type |
The algorithm for the pattern:
|
Width |
Applies random variations in the width of the threads, which makes the fabric seem more uneven and natural. With width variation at 0.1 and thread width at 0.7, the true thread width will vary between 0.6 and 0.7. A value of 0 reduces rendering time. |
Brightness |
Adds a variation in the brightness of the thread. Also helps make the fabric appear more natural. A value of 0 reduces rendering time. |
Randomness |
Defines how wrinkly the threads will be. Simulates an old, worn garment. This can also help lessen the aliasing problem when viewing the texture from a distance. |
Color parameters can be connected to other textures or image processing shaders. A texture's scalar parameters can be altered to create interesting effects by applying Texture Generator shaders to them. For example, the Thread Width parameters can be controlled with the Vein Texture Generator shader.
A texture shader has limitless capabilities in a render tree. It can texture an object, be used as a camera or light projection, define bump or displacement maps, or be blended with any number of other textures to create any effect.