| Texture | Wood | Grain | Aging | Fractal | Advanced | Render Tree Usage
Simulates wood surfaces by using a complex fractal. Realistic effects can easily be achieved by tweaking the many parameters listed below. This shader can simulate mahogany, rosewood, pine, and more. You can also specify the age of the wood and introduce grain into the wood.
The wood shader is made up of concentric rings of layers that you can distort with a fractal to add a natural irregularity to the layers.
Selects the texture projection to use. See Specifying a Texture Projection [Texturing].
Name |
The shader's name. Enter any name you like, or leave the default. |
Type |
The algorithm for the pattern:
|
Ratio |
Defines the amplitude of the successive iterations relative to the current one. For values less than 1, successive iterations have a lower amplitude; for values greater than 1, the iterations have a higher amplitude and the fractal becomes unbounded. |
Complexity |
The maximum number of noise iterations used when calculating the fractal. |
Amp U, V |
Defines the base U and V amplitudes of the fractal used to calculate this texture. This parameter applies to the amplitude of the first iteration; successive iterations may raise the amplitude further. |
Freq |
Defines the frequency of the fractal in the X, Y, and Z directions. High values slow down rendering time. |
Absolute |
When on, the fractal procedure uses a slightly different algorithm, which causes discontinuities in the fractal itself. This creates the impression of turbulence. |
Color parameters can be connected to other textures or image processing shaders. A texture's scalar parameters can be altered to create interesting effects by applying Texture Generator shaders to them. For example, the Vein Spread parameter can be controlled with the Fractal Texture Generator shader.
A texture shader has seemingly limitless capabilities in a render tree. It can texture an object, be used as a camera or light projection, define bump or displacement maps, or be blended with any number of other textures to create any effect.