Modeling

 
 
 

Keeping rendering in mind when you model a scene can help you reduce rendering time. For more information about modeling, see Modeling and Deformation Basics.

Adjusting an Object's Surface Approximation

Depending on your method of surface approximation, you can reduce the number of triangles in an object, but still obtain a quality render. Reducing triangles decreases the amount of time necessary to transmit the information required to render a frame across a network and it also decreases the amount of memory and swap space required to hold that information. See Applying and Editing Geometry Approximation [Scene Elements].