Controls the geometry shaders attached to a geometry shader primitive.
: Choose from any toolbar.
To redisplay: Select the GeoShader object and press Enter. Alternatively, click on the GeoShader's icon in an explorer.
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Lists the geometry shaders currently applied to the primitive.
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Applies a geometry shader to the primitive.
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Removes the geometry shader selected in the list from the primitive.
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Opens a property editor for the geometry shader selected in the list.
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