Shear Op Property Editor

 
 
 

Slants an object by pulling its ends in opposite directions.

To apply: Select an object or cluster and choose Deform Shear from the Model or Animate toolbar.

To redisplay: Select the object, click the Selection button on the Select panel, then click the Shear Op icon.

Mute

Toggles the deformation on and off without affecting the values of other parameters.

Deform Along

X, Y, Z

Activates the deformation along the corresponding axis in the object's local coordinate space. Note that, if the deformation is applied along the same axis as the Axis parameter, the result is an elongation rather than a slant in that direction.

Axis

The axis of the object's local coordinate space along which to apply the deformation. Points that are on one side of the deformation center with respect to this axis are moved in one direction, and points on the other side are moved in the opposite direction.

Amplitude

Amplitude

The total amount of lateral displacement from one end of the object to the other, in SOFTIMAGE units. Longer objects need a higher amplitude to be slanted at a given angle. You can type values outside the slider range.

Profile

This profile curve controls the fraction of the amplitude (the vertical axis) over the length of the object (0 to 100% on the horizontal axis). Values over 1 produce an exaggerated deformation with a displacement greater then the Amplitude, and negative values produce a displacement in the opposite direction. You can edit the profile using the mouse and the same keyboard commands as the animation editor, or right-click to display a menu.

Deformation Center

Points that are on one side of the deformation center with respect to the Axis parameter are moved in one direction, and points on the other side are moved in the opposite direction.

Use Bounding Box Center

Uses the center of the object's bounding box as the deformation center. If this option is not checked, the object's center is used.

Offset X, Y, Z

Offset of the deformation center from either the bounding box center or the object center in SOFTIMAGE units in the object's local space. You can type values outside the slider range.