Wavefront Import Dialog Box

 
 
 

| Wavefront_Import | Displacement Options | Wavefront Import Dialog Box

Specifies which attributes to include when importing Wavefront OBJ (*.obj) files.

To import: Choose File Import Obj File from the main menu.

Wavefront_Import

Filename

Specify the path and filename for the wavefront OBJ file to be imported. Choose the Browse (...) button to select a specific location and filename from a browser.

Group

Import as Clusters

When the Wavefront OBJ file contains "g" group definitions, these groups are imported as clusters.

Import as Objects

When the Wavefront OBJ file contains "g" group definitions, these groups are imported as objects.

Hierarchy

No Hierarchy

Object(s) are imported under the Scene Model.

Null as Parent

Object(s) are imported under a newly created Null.

Model as Parent

Object(s) are imported under a newly created Model.

Import Normal

When this option is on, implicit normals are imported as UserNormals. When this option is off, implicit normals are not imported.

Material

Import Material

Imports material(s) if the material library file (*.mtl) by the same name exists in the same location as the OBJ file.

Import UV

Imports the UV topology defined in the OBJ file and plugs it into the object(s) created.

UV Wrapping

UV wrapping is activated in the imported object's texture projection definition property editor. The texture wraps in the U, V, and W directions beyond the projection.

Displacement Options

Image

Specifies the path and filename for the texture file to be used as the displacement map for the imported geometry. Click the Browse (...) button to select a specific location and filename from a browser.

When the import is complete, you can select the object and press 7 on the keyboard to view the render tree that gets generated.

Alpha Depth Factor

Enter an alpha depth factor to match the one defined in the displacement map. This value is used to create a negative to positive range for the displacement.

Flip Image Vertically

Flips the image vertically by enabling the Flip > Vertical option on the Transform tab of the Image Clip property editor. Clip effects require that the texture be loaded into memory.

Subdivision Level

The level of rendered subdivisions. This parameter is independent of the OGL level setting.